public class MoveActorAbsolutePacket
extends MinecraftPacket
public int getPacketId()
パケットのID
public long getActorRuntimeId()
public void setActorRuntimeId(long p)
@NotNull public Vector3 getPosition()
public void setPosition(@NotNull
Vector3 p)
public float getPitch()
public void setPitch(float p)
public float getYaw()
public void setYaw(float p)
public float getHeadYaw()
public void setHeadYaw(float p)
public boolean getTeleport()
public void setTeleport(boolean p)
public boolean getOnGround()
public void setOnGround(boolean p)
protected void decodePayload()
protected void encodePayload()
public void handleServer(@NotNull
IActorPlayer player,
@NotNull
IServer server)
パケットのハンドル時に呼び出されます。
player - IActorPlayerserver - IServer@NotNull public java.lang.String toString()
public void print(@NotNull
java.lang.StringBuilder builder,
int indent)