public class GameRules implements IGameRules
@NotNull public BooleanGameRule getCommandBlockOutput()
@NotNull public BooleanGameRule getCommandBlockSenabled()
@NotNull public BooleanGameRule getDoDayLightCycle()
@NotNull public BooleanGameRule getDoEntityDrops()
@NotNull public BooleanGameRule getDoFireTick()
@NotNull public BooleanGameRule getDoImmediatereSpawn()
@NotNull public BooleanGameRule getDoInsomnia()
@NotNull public BooleanGameRule getDoMobLoot()
@NotNull public BooleanGameRule getDoMobSpawning()
@NotNull public BooleanGameRule getDoTileDrops()
@NotNull public BooleanGameRule getDoWeatherCycle()
@NotNull public BooleanGameRule getDrowningDamage()
@NotNull public BooleanGameRule getFallDamage()
@NotNull public BooleanGameRule getFireDamage()
@NotNull public IntGameRule getFunctionCommandLimit()
@NotNull public BooleanGameRule getKeepInventory()
@NotNull public IntGameRule getMaxCommandChainLength()
@NotNull public BooleanGameRule getMobGriefing()
@NotNull public BooleanGameRule getNaturalRegeneration()
@NotNull public BooleanGameRule getPvp()
@NotNull public IntGameRule getRandomTickSpeed()
@NotNull public BooleanGameRule getSendCommandFeedback()
@NotNull public BooleanGameRule getShowCoordinates()
@NotNull public BooleanGameRule getShowDeathMessages()
@NotNull public BooleanGameRule getTntExplodes()
@NotNull public BooleanGameRule getExperimentalGameplay()
public void put(@NotNull
IGameRule<?> rule)
@NotNull public <T extends IGameRule<?>> T get(@NotNull java.lang.String name)
public void remove(@NotNull
java.lang.String name)
public void removeAll()
public int size()
public boolean contains(@NotNull
java.lang.String name)
@NotNull public IGameRule<?> getRuleType(@NotNull java.lang.String name, byte type)