public class PlayStatusPacket
extends MinecraftPacket
public static int LOGIN_SUCCESS
public static int LOGIN_FAILED_CLIENT
public static int LOGIN_FAILED_SERVER
public static int PLAYER_SPAWN
public static int LOGIN_FAILED_INVALID_TENANT
public static int LOGIN_FAILED_VANILLA_EDU
public static int LOGIN_FAILED_EDU_VANILLA
public static int LOGIN_FAILED_SERVER_FULL
public static jp.katana.server.network.packet.mcpe.PlayStatusPacket.Companion Companion
public int getPacketId()
パケットのID
public int getStatus()
public void setStatus(int p)
protected void decodePayload()
protected void encodePayload()
public void handleServer(@NotNull
IActorPlayer player,
@NotNull
IServer server)
パケットのハンドル時に呼び出されます。
player - IActorPlayerserver - IServer@NotNull public java.lang.String toString()
public void print(@NotNull
java.lang.StringBuilder builder,
int indent)