public class ActorFlags
public static int DATA_FLAG_ONFIRE
public static int DATA_FLAG_SNEAKING
public static int DATA_FLAG_RIDING
public static int DATA_FLAG_SPRINTING
public static int DATA_FLAG_ACTION
public static int DATA_FLAG_INVISIBLE
public static int DATA_FLAG_TEMPTED
public static int DATA_FLAG_INLOVE
public static int DATA_FLAG_SADDLED
public static int DATA_FLAG_POWERED
public static int DATA_FLAG_IGNITED
public static int DATA_FLAG_BABY
public static int DATA_FLAG_CONVERTING
public static int DATA_FLAG_CRITICAL
public static int DATA_FLAG_CAN_SHOW_NAMETAG
public static int DATA_FLAG_ALWAYS_SHOW_NAMETAG
public static int DATA_FLAG_IMMOBILE
public static int DATA_FLAG_NO_AI
public static int DATA_FLAG_SILENT
public static int DATA_FLAG_WALLCLIMBING
public static int DATA_FLAG_CAN_CLIMB
public static int DATA_FLAG_SWIMMER
public static int DATA_FLAG_CAN_FLY
public static int DATA_FLAG_WALKER
public static int DATA_FLAG_RESTING
public static int DATA_FLAG_SITTING
public static int DATA_FLAG_ANGRY
public static int DATA_FLAG_INTERESTED
public static int DATA_FLAG_CHARGED
public static int DATA_FLAG_TAMED
public static int DATA_FLAG_ORPHANED
public static int DATA_FLAG_LEASHED
public static int DATA_FLAG_SHEARED
public static int DATA_FLAG_GLIDING
public static int DATA_FLAG_ELDER
public static int DATA_FLAG_MOVING
public static int DATA_FLAG_BREATHING
public static int DATA_FLAG_CHESTED
public static int DATA_FLAG_STACKABLE
public static int DATA_FLAG_SHOWBASE
public static int DATA_FLAG_REARING
public static int DATA_FLAG_VIBRATING
public static int DATA_FLAG_IDLING
public static int DATA_FLAG_EVOKER_SPELL
public static int DATA_FLAG_CHARGE_ATTACK
public static int DATA_FLAG_WASD_CONTROLLED
public static int DATA_FLAG_CAN_POWER_JUMP
public static int DATA_FLAG_LINGER
public static int DATA_FLAG_HAS_COLLISION
public static int DATA_FLAG_GRAVITY
public static int DATA_FLAG_FIRE_IMMUNE
public static int DATA_FLAG_DANCING
public static int DATA_FLAG_ENCHANTED
public static int DATA_FLAG_SHOW_TRIDENT_ROPE
public static int DATA_FLAG_CONTAINER_PRIVATE
public static int DATA_FLAG_IS_TRANSFORMING
public static int DATA_FLAG_SPIN_ATTACK
public static int DATA_FLAG_SWIMMING
public static int DATA_FLAG_BRIBED
public static int DATA_FLAG_PREGNANT
public static int DATA_FLAG_LAYING_EGG
public static int DATA_FLAG_RIDER_CAN_PICK
public static int DATA_FLAG_TRANSITION_SETTING
public static int DATA_FLAG_EATING
public static int DATA_FLAG_LAYING_DOWN
public static int DATA_FLAG_SNEEZING
public static int DATA_FLAG_TRUSTING
public static int DATA_FLAG_ROLLING
public static int DATA_FLAG_SCARED
public static int DATA_FLAG_IN_SCAFFOLDING
public static int DATA_FLAG_OVER_SCAFFOLDING
public static int DATA_FLAG_FALL_THROUGH_SCAFFOLDING
public static int DATA_FLAG_BLOCKING
public static int DATA_FLAG_TRANSITION_BLOCKING
public static int DATA_FLAG_BLOCKED_USING_SHIELD
public static int DATA_FLAG_BLOCKED_USING_DAMAGED_SHIELD
public static int DATA_FLAG_SLEEPING
public static int DATA_FLAG_WANTS_TO_WAKE
public static int DATA_FLAG_TRADE_INTEREST
public static int DATA_FLAG_DOOR_BREAKER
public static int DATA_FLAG_BREAKING_OBSTRUCTION
public static int DATA_FLAG_DOOR_OPENER
public static int DATA_FLAG_IS_VILLAGER_CAPTAIN
public static int DATA_FLAG_STUNNED
public static int DATA_FLAG_ROARING
public static int DATA_FLAG_DELAYED_ATTACK
public static int DATA_FLAG_IS_AVOIDING_MOBS
public static int DATA_FLAG_IS_AVOIDING_BLOCKS
public static int DATA_FLAG_FACING_TARGET_TO_RANGE_ATTACK
public static int DATA_FLAG_HIDDEN_WHEN_INVISIBLE
public static int DATA_FLAG_IS_IN_UI
public static int DATA_FLAG_STALKING
public static int DATA_FLAG_EMOTING
public static int DATA_FLAG_CELEBRATING
public static int DATA_FLAG_ADMIRING
public static int DATA_FLAG_CELEBRATING_SPECIAL
public static jp.katana.server.actor.data.ActorFlags.Companion Companion