public class BinaryStreamExtensionKt
public static void readGameRules(@NotNull
BinaryStream $this$readGameRules,
@NotNull
IGameRules rules)
public static void writeGameRules(@NotNull
BinaryStream $this$writeGameRules,
@NotNull
IGameRules rules)
public static void readActorData(@NotNull
BinaryStream $this$readActorData,
@NotNull
IActorDataManager actorData)
public static void writeActorData(@NotNull
BinaryStream $this$writeActorData,
@NotNull
IActorDataManager actorData)
@NotNull public static ISkin readSkin(@NotNull BinaryStream $this$readSkin)
public static void writeSkin(@NotNull
BinaryStream $this$writeSkin,
@NotNull
ISkin skin)
@NotNull public static Vector3Int readBlockPosition(@NotNull BinaryStream $this$readBlockPosition)
public static void writeBlockPosition(@NotNull
BinaryStream $this$writeBlockPosition,
@NotNull
Vector3Int pos)
@NotNull public static Vector3Int readUnsignedBlockPosition(@NotNull BinaryStream $this$readUnsignedBlockPosition)
public static void writeUnsignedBlockPosition(@NotNull
BinaryStream $this$writeUnsignedBlockPosition,
@NotNull
Vector3Int pos)
@NotNull public static Vector3 readVector3(@NotNull BinaryStream $this$readVector3)
public static void writeVector3(@NotNull
BinaryStream $this$writeVector3,
@NotNull
Vector3 pos)
public static long readActorUniqueId(@NotNull
BinaryStream $this$readActorUniqueId)
public static void writeActorUniqueId(@NotNull
BinaryStream $this$writeActorUniqueId,
long id)